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Quest3D Newsletter - February 2007
 In this issue
Quest3D is hiring!
 Job opportunities
2007 Competition!
 show your skills to the world
Quest3D 4.0
 What to expect for 4.0
New forum
 read about the changes
   
Quest3D is hiring!

Here is your chance to work at the most awesome company in the world. We currently have several job positions available so please take a look. As some of you might know Quest3D was developed by only three people for quite some while but in the past on and a half years we decided that we need to get in more people to fulfill the many plans we have for the future.

We will be moving into a new office shortly and you can become part of the Quest3D development team there. The team will remain quite small, about 15 people, so if you want to work in a dynamic creative environment then please take a look at the positions we have available. Read more

2007 Competition!

The competition we held last year was a huge success. Naturally we will be doing something similar this year. In the coming month we will get you up to date by publishing more details on the Quest3D web page.

One of the changes is a different ranking system. One of the major difficulties we experienced while ranking the 2006 entries were the many different types of entries.

How does one compare a beautifully piece of eye candy with an original and well thought of game? We needed a new system to compare the entries. Here we go:

  • There are three rounds: quarter finals, semi finals and the finals
  • In the quarter finals we will pick 4 entries from all available entries
  • Each of the picks reflects a category. This is to make sure an architecture demo will be judged on different grounds than a technology demo for example.
  • After we have the best entries for each categories, the entries will go head to head, resulting in two semi finalist.
  • The final round, of course, will result in the overall winner.
  • The winner of each round gets a cash prize so the overall winner goes home with three cash prizes and the semifinalists go home with two cash prizes.
  • The details such as judging criteria, categories, deadlines and prizes will be published on the Quest3D.com website.

Quest3D 4.0

So how about the new Quest3D? First of all, to answer the most frequently asked question, there is no official release date yet. Basically this means it will be released when it is done.

Here's a quick rundown of what to expect: 

  • The first improvement is usability and consistency. It's one of the things users will first notice when they start the new Quest3D because many of the controls and windows have changed to give more control.
     
  • The second improvement are several completely new functions. These functions include things like real time shadows, specialized landscape rendering and a weather and atmosphere system. A very nice addition is a GUI system which allows the user to construct user interfaces simply by combining windows and widgets.
     
  • The last improvement is probably the most important one although users will probably only be able to appreciate this function trying it out. In Quest3D 4.0 users will be able to develop projects in a fully object oriented manner which has benefits in many areas including performance, simplicity, memory usage and standardization.

The object oriented approach is not new to computer software and in fact is a proven method to effectively construct software. In Quest3D, we take this concept and allow the user to control it using a visual interface running in real-time all the time. As soon as the user changes or creates new relations between objects they will see the changes immediately.

  • Better, easier structured projects
  • Better reusability and standardization of your projects
  • Easier and cleaner alternative to public callers and arrays
  • Ability to define abstract behavior between objects
  • Ability to reduce duplicate functionality to a minimum
  • Better performance than public callers and arrays
  • More Efficient memory usage for instances
  • Less channels (and better speed) for same functionality

Here is an example: Imagine you want to create a world where there are ignition sources, such as a matchsticks and there are burnable objects like pieces of paper.

The new system allows users to create exactly that in a very structured and expandable way. Additionally, it's possible to create completely new objects that can also set the paper on fire, like the matchstick,  but have nothing to do with the matchstick.

As long as the objects and the pieces of paper agree upon the how something can be set on fire the system will manage itself. It also works the other way around: create burnable objects such as a fuel and any ignition source will be able to ignite it.

The new object oriented provide users with tools so objects can talk to each other. When objects agree on their standards users can simply plug in objects and they immediately integrated into the project without dragging links or modifying the projects.

  • Create and design interfaces and classes in real-time
  • Create class instances quickly and efficiently
  • Combine a random combination of interfaces into a new class
  • Use classes through an abstract interface
  • Create functions with arbitrary parameters
  • Reuse any piece of channel code in other classes

New forum

As many of you might have noticed we replaced the old forum with a much improved brand new one. It is not possible to log in to the Quest3D main web site any more since we now have have a community site that is separated from the main corporate site.

Since the new forum has a better implementation of user names and display names you might not be able to log in with your old user name. If you encounter any problems just enter your email address as your login name and you will be able to log in. Please use the password changer if you have lost your password.

All updates and other downloads are now available on the new community site. All the downloads and updates are restricted to registered users so if you want to download the latest update please log in, go to your profile and at the bottom you are able to register your license key to upgrade your account.

  • More secure login and password mailer
  • Ability to attach multiple files to a single post
  • Automated thumbnails when you attach an image
  • improved search
  • Image gallery where you can upload your best screen shots
  • Notifications when someone replies to your posts
  • Send personal messages to other users
  • Registration has spam prevention
  • Ability to create polls
  • More advanced lay-out options for your posts
  • URLs are automatically clickable
  • Spell check
 
Download Quest3D 3.6.3
The latest Quest3D version is version 3.6.3. Make sure you use this version since it contains bug fixes and several new features.

Read more

3D studio max exporter 2.14
Version 2.14 of the 3D Studio MAX exporter is now available for both MAX R8 and R9

Read more

Hot forum topics

Realistic dynamic lighting

Enviroment ilumination

HDR lightmap + parallex + spec map

Procedural SkyDome

What Does the Future Hold?

ShaderFX to Q3D

Selected gallery image

Valuable tips
Pressing the shift key is vital when selecting channels. By pressing shift you automatically select all children of a channel. When you press shift and drag a channel you automatically drag its sub tree with it.
 
The ` key (The key under the Esc key) allows you to quickly create shortcuts. It will create a shortcut of all selected channels and places them under the mouse cursor.
 
The L key allows you to link channels without dragging a line. when you press the L key and click on a channel, all selected channels will be linked to the channel you click.

WIKI Highlights
The Quest3D WIKI contains a huge amount of information about Quest3D. On the WIKI you can download tutorial videos, get exporters and browse the most up to date version of the Quest3D manual. The documentation of the SDK can also be found on the Quest3D WIKI. Read more
 

FAQ Highlights
How to start using – learn Quest3D.
Loading files dynamically works in editor but not when published to an exe
 
Can’t copy shortcuts
 
Is there an Undo function in Quest3D?
 
Project runs in the editor, but doesn't work when published
 
DetectMouseCollision does not check depth in the scene
 
DetectMouseCollision is not working or not correctly

Available Jobs
Modeler/Animator (full time)
Create real-time 3D models based on CAD designs. Create and animate characters and other animated elements. Create special effects and additional elements needed in a simulator. Create textures, light maps, normal maps and other textures needed by shaders. Other duties as assigned
 
Quest3D Developer (full time)
Expand the functionality of Quest3D by working in with the Quest3D software. Create tutorials, examples and content that will be delivered with the software. Be involved with planning and design and testing of new functionality. Provide support and training to Quest3D customers. Other duties as assigned
 
C++ Programmer (full time)
Expand the Quest3D code base. Create Quest3D related software such as tools and exporters. Be involved with planning and design and testing of new functionality. Other duties as assigned
 

Copyright ©2007 Act-3D B.V.
 


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